cedalion.dataclasses.geometry
Dataclasses for representing geometric objects.
Functions
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Create a AffineTransform object from a numpy array. |
Classes
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Provides the geodesic functionality of Pycortex. |
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Abstract base class for surfaces. |
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A surface represented by a trimesh object. |
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3D voxels represented by a np.array. |
- class cedalion.dataclasses.geometry.PointType(
- value,
- names=None,
- *,
- module=None,
- qualname=None,
- type=None,
- start=1,
- boundary=None,
Bases:
Enum
- class cedalion.dataclasses.geometry.Surface(mesh: Any, crs: str, units: Unit)[source]
Bases:
ABC
Abstract base class for surfaces.
- abstract property vertices: Annotated[DataArray, DataArraySchema(dims='label', coords='label', 'label', 'type')][source]
- snap(
- points: Annotated[DataArray, DataArraySchema(dims='label', coords='label', 'label', 'type')],
Snap points to the nearest vertices on the surface.
- class cedalion.dataclasses.geometry.Voxels(voxels: ndarray, crs: str, units: Unit)[source]
Bases:
object
3D voxels represented by a np.array.
- property vertices: Annotated[DataArray, DataArraySchema(dims='label', coords='label', 'label', 'type')][source]
- class cedalion.dataclasses.geometry.TrimeshSurface(mesh: Trimesh, crs: str, units: Unit)[source]
Bases:
Surface
A surface represented by a trimesh object.
- property vertices: Annotated[DataArray, DataArraySchema(dims='label', coords='label', 'label', 'type')][source]
- apply_transform(
- transform: DataArray,
Apply an affine transformation to this surface.
- Parameters:
transform (cdt.AffineTransform) – The affine transformation to apply.
- Returns:
The transformed surface.
- Return type:
- decimate(
- face_count: int,
Use quadric decimation to reduce the number of vertices.
- Parameters:
face_count – the number of faces of the decimated mesh
- Returns:
The surface with a decimated mesh
- smooth(lamb: float) TrimeshSurface [source]
Apply a Taubin filter to smooth this surface.
- get_vertex_normals(
- points: Annotated[DataArray, DataArraySchema(dims='label', coords='label', 'label', 'type')],
- normalized=True,
Get normals of vertices closest to the provided points.
- classmethod from_vtksurface(vtk_surface: VTKSurface)[source]
- class cedalion.dataclasses.geometry.VTKSurface(
- mesh: vtkmodules.vtkCommonDataModel.vtkPolyData,
- crs: str,
- units: pint.registry.Unit,
Bases:
Surface
- property vertices: Annotated[DataArray, DataArraySchema(dims='label', coords='label', 'label', 'type')][source]
- classmethod from_trimeshsurface(tri_mesh: TrimeshSurface)[source]
- decimate(
- reduction: float,
- **kwargs,
Use VTK’s decimate_pro method to reduce the number of vertices.
- Parameters:
reduction – Reduction factor. A value of 0.9 will leave 10% of the original number of vertices.
**kwargs – additional keyword arguments are passed to decimate_pro
- Returns:
The surface with a decimated mesh
- class cedalion.dataclasses.geometry.SimpleMesh(pts: numpy.ndarray, polys: numpy.ndarray)[source]
Bases:
object
- class cedalion.dataclasses.geometry.PycortexSurface(
- mesh: SimpleMesh,
- crs: str,
- units: Unit,
Bases:
Surface
Provides the geodesic functionality of Pycortex.
References
Functions in this class are based on the implementation in Pycortex (Gao et al. [GHLG15]). Gao JS, Huth AG, Lescroart MD and Gallant JL (2015) Pycortex: an interactive surface visualizer for fMRI. Front. Neuroinform. 9:23. doi: 10.3389/fninf.2015.00023
- mesh: SimpleMesh[source]
- property vertices: Annotated[DataArray, DataArraySchema(dims='label', coords='label', 'label', 'type')][source]
- apply_transform(
- transform: DataArray,
- decimate(
- face_count: int,
- get_vertex_normals(
- points: Annotated[DataArray, DataArraySchema(dims='label', coords='label', 'label', 'type')],
- normalized=True,
- property ppts: ndarray[source]
3D matrix of points in each face.
n faces x 3 per face x 3 coords per point.
- property vertex_normals: ndarray[source]
Normal vector for each vertex (average of normals for neighboring faces).
- property laplace_operator[source]
Laplace-Beltrami operator for this surface.
A sparse adjacency matrix with edge weights determined by the cotangents of the angles opposite each edge. Returns a 4-tuple (B, D, W, V) where D is the ‘lumped mass matrix’, W is the weighted adjacency matrix, and V is a diagonal matrix that normalizes the adjacencies. The ‘stiffness matrix’, A, can be computed as V - W.
The full LB operator can be computed as D^{-1} (V - W).
B is the finite element method (FEM) ‘mass matrix’, which replaces D in FEM analyses.
See ‘Discrete Laplace-Beltrami operators for shape analysis and segmentation’ by Reuter et al., 2009 for details.
- surface_gradient(scalars, at_verts=True)[source]
Gradient of a function with values scalars at each vertex on the surface.
If at_verts, returns values at each vertex. Otherwise, returns values at each face.
- Parameters:
scalars – 1D ndarray, shape (total_verts,) a scalar-valued function across the cortex.
at_verts – bool, optional If True (default), values will be returned for each vertex. Otherwise, values will be returned for each face.
- Returns:
- 2D ndarray, shape (total_verts,3) or (total_polys,3)
Contains the x-, y-, and z-axis gradients of the given scalars at either each vertex (if at_verts is True) or each face.
- Return type:
gradu
- geodesic_distance(verts, m=1.0, fem=False)[source]
Calcualte the inimum mesh geodesic distance (in mm).
The geodesic distance is calculated from each vertex in surface to any vertex in the collection verts.
Geodesic distance is estimated using heat-based method (see ‘Geodesics in Heat’, Crane et al, 2012). Diffusion of heat along the mesh is simulated and then used to infer geodesic distance. The duration of the simulation is controlled by the parameter m. Larger values of m will smooth & regularize the distance computation. Smaller values of m will roughen and will usually increase error in the distance computation. The default value of 1.0 is probably pretty good.
This function caches some data (sparse LU factorizations of the laplace-beltrami operator and the weighted adjacency matrix), so it will be much faster on subsequent runs.
The time taken by this function is independent of the number of vertices in verts.
- Parameters:
verts – 1D array-like of ints Set of vertices to compute distance from. This function returns the shortest distance to any of these vertices from every vertex in the surface.
m – float, optional Reverse Euler step length. The optimal value is likely between 0.5 and 1.5. Default is 1.0, which should be fine for most cases.
fem – bool, optional Whether to use Finite Element Method lumped mass matrix. Wasn’t used in Crane 2012 paper. Doesn’t seem to help any.
- Returns:
1D ndarray, shape (total_verts,) Geodesic distance (in mm) from each vertex in the surface to the closest vertex in verts.
- geodesic_path(a, b, max_len=1000, d=None, **kwargs)[source]
Finds the shortest path between two points a and b.
This shortest path is based on geodesic distances across the surface. The path starts at point a and selects the neighbor of a in the graph that is closest to b. This is done iteratively with the last vertex in the path until the last point in the path is b.
Other Parameters in kwargs are passed to the geodesic_distance function to alter how geodesic distances are actually measured
- Parameters:
a – int Vertex that is the start of the path
b – int Vertex that is the end of the path
d – array array of geodesic distances, will be computed if not provided
max_len – int, optional, default=1000 Maximum path length before the function quits. Sometimes it can get stuck in loops, causing infinite paths.
m – float, optional Reverse Euler step length. The optimal value is likely between 0.5 and 1.5. Default is 1.0, which should be fine for most cases.
fem – bool, optional Whether to use Finite Element Method lumped mass matrix. Wasn’t used in Crane 2012 paper. Doesn’t seem to help any.
kwargs – other arugments are passed to self.geodesic_distance
- Returns:
- list
List of the vertices in the path from a to b
- Return type:
path
- classmethod from_trimeshsurface(
- tri_mesh: TrimeshSurface,
- classmethod from_vtksurface(vtk_surface: VTKSurface)[source]